Hamster Kombat Clears Community Doubts, Announces Airdrop Allocation With New Whitepaper
By Reel Coverage Jul 31, 2024
The team at Hamster Kombat clarifies in an announcement post on X(formerly Twitter) and on their Telegram channel that no part of the viral Crypto Exchange CEO Simulation game is mandatory for qualifying for the airdrop but notes that various parts attract varying rewards.
The announcement came at about 5 minutes after our coverage on raging community speculations on the project being a scam, using players to gain income from ads.
At Glance
● The team at Hamster Kombat denotes that the philosophy of the game does not enforce participation in any activity.
● In a quest to even out the chances for real, new and players with different gaming styles, Hamster Kombat launched Playground.
● Playground features third-party games with quests to download, play and acquire access codes to redeem hamster keys.
● On July 30, Hamster Kombat published its Whitepaper, indicating that 60% of its token supply is allocated for airdrop.
On Clearing Community Doubts
The Hamster Kombat team clears community doubt by denoting their close collaboration with the TON blockchain team to develop the most efficient technical solution for $HMSTR airdrop.
Addressing community concerns over the launch of Playground, the team shares that the goal of introducing new features is to even out the chances for real players, new players, and players with different gaming styles to earn their share of tokens.
“Participation in various activities will impact the amount of tokens received in the upcoming airdrop, not the fact of distribution itself – all players (but not bots) will receive the tokens” - said the team.
Furthermore, the team clarified that there are no mandatory activities or tasks within the game except wallet connection, clearing the speculations that the introduction of new features like keys and skins are an attempt to replace the previously planned airdrop based on players profit per hour(PPH) in the game.
In said announcement, Hamster Kombat reassured the community that the team hears their worries and feedback, citing their plan to shift their focus from ad-heavy games to those with more relaxed gameplay for players enjoyment, as the community complained of too many ads on the featured Playground game.
New Whitepaper Uplifts Community Spirit
Hamster Kombat’s whitepaper is now available on its official website with brief details on the game's achievements, mission and planned token allocation.
According to the whitepaper, the Hamster Kombat game has now attracted over 300 million players, has the most subscribed and active Telegram channel and has the fastest growing YouTube channel, reaching 10 million subscribers in 6 days.
In addition, the game became the fastest growing product in the world, reaching 100 million users in about 2 months, beating OpenAI's ChatGPT.
Originating as a “Tap-to-Earn” game on Telegram, following the successes of Notcoin, Hamster Kombat notes that it plans to on-board 1 billion people to the crypto and blockchain world through the combination of web2 and web3 mechanics.
As one of its ambitions, the team plans to set another record of the largest airdrop in the history of crypto. To make this a reality, the team has allocated 60% of its token supply for airdrop, now speculated to be in August or towards the closing of Q3.
With plans for a second airdrop 2 years after the first, the team at Hamster Kombat establishes itself as a forward thinking web3-integrated game. At the time of writing, the project's lead at Hamster Kombat says that the game is a profitable business with no VC backings, assuring users of no external selling pressure at launch.
The community sentiment since the announcements and the release of the whitepaper has been a mix of positive and negative analysis of the events, with a stronger positive trend over the now established clarity to the plans set out by the team at Hamster Kombat.